It starts as the safe option, but over time, the sessions lose their freshness, your creativity takes a hit, and the work loses its aliveness.
You become the messenger for other peoples work, and leave behind your own innovative potential.
About Me
Over five years of Giving Games worldwide, I've had the honour of learning from the best movement coaches, play researchers, and facilitators alive — these people inspired me to begin decoding the mechanisms behind what they offer.
Alongside this, through my research, as co-founder of Roots of Play and the coaching team at Evolve Move Play, I've collected a wealth of data that I'm excited to share with you, in hopes I can help you write your own story as a successful Game Giver.
What Changes
Staying the same is not an option.
Identify the learning principles underneath any skill, concept, or teaching objective, and why they matter.
Take any principle and translate it into exercises, games, and experiences that are alive and intentional.
Stop depending on borrowed formats. Learn to trust your own creative process to build sessions that feel genuinely yours.
Learn to see the body, emotion, and constraints as creative material. Begin to see game design everywhere in life.
Walk into almost any room with almost any objective and creatively build meaningful experiences from what's available.
Develop confidence in real-time creative thinking with groups, originality, spontaneity, and structure working together.
So What?
You stop dreading the blank page before each session, because you know how to build something good from whatever you've got.
You lead from presence instead of scrambling for structure, so sessions hold their energy from start to finish.
You trust yourself to adapt and create in the moment, reading the room and reshaping a game on the fly.
Your participants feel the difference, stay engaged, and leave with something they actually remember.
This is for you
An online practice container for facilitation design
A Game giver — someone who can design beautiful sessions from any principle, creating environments that play can emerge. Not by relying on a library of activities, but by understanding and trusting ones own ability to invent them
Read more below ↓
What's Included
Core training delivered live, with you in the room, not passive video content.
Dedicated time to get support, ask questions, and workshop your own design challenges.
Real practices to work with between sessions, so this lands in your body, not just your head.
Tools for facilitation and innovation to reference long after the training ends.
A cohort of practitioners doing this alongside you, sharing, building, and holding each other forward.
A complete breakdown of creative session design and game creation principles to keep forever.
The Curriculum
Ten modules, each one a doorway. Click into any of them to see what's inside.
The Details
Dates
20 Sept to 22 Nov 2026
A ten week course. A rhythm you can build your practice around.
Time
6:00pm UK time
Sunday evenings, a good moment to step away from the week and into creative practice.
Format
Live via Zoom
10 live sessions across training and Q&A design support, all online.
Investment
£400
Full access to all 10 sessions, the digital handbook, and group accountability.
Group Size
Limited to 15
Kept intentionally small so everyone gets real attention and the group stays alive.
What to Bring
A notebook
Pen and paper. Your curiosity. An openness to play, even on a screen.
After you sign up
You'll receive a confirmation email with all the details, and be added to a private WhatsApp group where the community begins before the training does.
The Invitation
After this course, you won't see games as separate "activities" anymore. You'll begin to see game design in movement, in conversation, in emotional learning, in group process, in attention, in life itself.
Become the Game Giver you were meant to be.
Get in Touch